KineFX Character stream
https://gyazo.com/558740b0868f8d227bc618975e7743d0
minami110.icon が勝手に名付けた KineFX で使用されるノード間の Input / Output の組み合わせ
In/Out の 数と色を揃える を参考
Joint Deform SOP.iconJoint Deform SOP の 3つの Input を最終とした stream
Rest Geometry
The skin geometry to deform. It’s required to have a boneCapture attribute (eg. created by Joint Capture Biharmonic SOP.iconJoint Capture Biharmonic SOP).
minami110.icon 1つ目の入力, 水色
Capture Pose
The capture paths from the first input’s boneCapture attribute are matched with the name point attribute in this input to provide rest transforms that override the values found in boneCapture. These transforms are provided from the input’s v@P and 3@transform (matrix3) point attribute values.
minami110.icon 2つ目の入力, グレー
Animated Pose
The capture paths from the first input’s boneCapture attribute are matched with the name point attribute in this input to provide deformation transforms, provided as P and transform (matrix3) point attribute values.
minami110.icon 3つ目の入力, 黄色